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''Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard)''<br> | ''Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard)''<br> | ||
[[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{30 feet}}<br> | [[Range]]: {{Spell Range 30 feet}}<br> | ||
[[Components]]: V, S<br> | [[Components]]: V, S<br> | ||
[[Duration]]: {{Instantaneous}} | [[Duration]]: {{Spell Duration Instantaneous}} | ||
A creature that you can see within range makes a [[Constitution]] [[Saving Throw|saving throw]], taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A [[Plant]] creature automatically fails the save. | A creature that you can see within range makes a [[Constitution]] [[Saving Throw|saving throw]], taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A [[Plant]] creature automatically fails the save. |
Latest revision as of 12:28, 26 April 2025
Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.