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''Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard)''<br>
''Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{30 feet}}<br>
[[Range]]: {{Spell Range 30 feet}}<br>
[[Components]]: V, S<br>
[[Components]]: V, S<br>
[[Duration]]: {{Instantaneous}}
[[Duration]]: {{Spell Duration Instantaneous}}


A creature that you can see within range makes a [[Constitution]] [[Saving Throw|saving throw]], taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A [[Plant]] creature automatically fails the save.  
A creature that you can see within range makes a [[Constitution]] [[Saving Throw|saving throw]], taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A [[Plant]] creature automatically fails the save.  

Latest revision as of 12:28, 26 April 2025

Level 4 Necromancy (Druid, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.

Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.