Charm Person: Difference between revisions

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''Level 1 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard)''<br>
''Level 1 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{30 feet}}<br>
[[Range]]: {{Spell Range 30 feet}}<br>
[[Components]]: V, S<br>
[[Components]]: V, S<br>
[[Duration]]: {{1 hour}}
[[Duration]]: {{Spell Duration 1 hour}}


One [[Humanoid]] you can see within range makes a [[Wisdom]] [[Saving Throw|saving throw]]. It does so with [[Advantage]] if you or your allies are fighting it. On a failed save, the target has the [[Charmed]] condition until the spell ends or until you or your allies damage it. The [[Charmed]] creature is Friendly to you. When the spell ends, the target knows it was [[Charmed]] by you.  
One [[Humanoid]] you can see within range makes a [[Wisdom]] [[Saving Throw|saving throw]]. It does so with [[Advantage]] if you or your allies are fighting it. On a failed save, the target has the [[Charmed]] condition until the spell ends or until you or your allies damage it. The [[Charmed]] creature is Friendly to you. When the spell ends, the target knows it was [[Charmed]] by you.  

Latest revision as of 12:28, 26 April 2025

Level 1 Enchantment (Bard, Druid, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 1 hour

One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.