Ice Knife: Difference between revisions

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''Level 1 Conjuration (Druid, Sorcerer, Wizard)''<br>
''Level 1 Conjuration (Druid, Sorcerer, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{60 feet}}<br>
[[Range]]: {{Spell Range 60 feet}}<br>
[[Components]]: S, M (a drop of water or a piece of ice)<br>
[[Components]]: S, M (a drop of water or a piece of ice)<br>
[[Duration]]: {{Instantaneous}}
[[Duration]]: {{Spell Duration Instantaneous}}


You create a shard of ice and fling it at one creature within range. Make a [[ranged spell attack]] against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a [[Dexterity]] [[Saving Throw|saving throw]] or take 2d6 [[Cold damage]].  
You create a shard of ice and fling it at one creature within range. Make a [[ranged spell attack]] against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a [[Dexterity]] [[Saving Throw|saving throw]] or take 2d6 [[Cold damage]].  

Latest revision as of 12:33, 26 April 2025

Level 1 Conjuration (Druid, Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: S, M (a drop of water or a piece of ice)
Duration: Instantaneous

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.

Using a Higher-Level Spell Slot. The Cold damage increases by 1d6 for each spell slot level above 1.