Ray of Sickness: Difference between revisions

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''Level 1 Necromancy (Sorcerer, Wizard)''<br>
''Level 1 Necromancy (Sorcerer, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{60 feet}}<br>
[[Range]]: {{Spell Range 60 feet}}<br>
[[Components]]: V, S<br>
[[Components]]: V, S<br>
[[Duration]]: {{Instantaneous}}
[[Duration]]: {{Spell Duration Instantaneous}}


You shoot a greenish ray at a creature within range. Make a [[ranged spell attack]] against the target. On a hit, the target takes 2d8 [[Poison damage]] and has the [[Poisoned]] condition until the end of your next turn. '''Using a Higher-Level Spell Slot.''' The damage increases by 1d8 for each spell slot level above 1.  
You shoot a greenish ray at a creature within range. Make a [[ranged spell attack]] against the target. On a hit, the target takes 2d8 [[Poison damage]] and has the [[Poisoned]] condition until the end of your next turn. '''Using a Higher-Level Spell Slot.''' The damage increases by 1d8 for each spell slot level above 1.  

Latest revision as of 12:35, 26 April 2025

Level 1 Necromancy (Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.