Shining Smite: Difference between revisions
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''Level 2 Transmutation (Paladin)''<br> | ''Level 2 Transmutation (Paladin)''<br> | ||
[[Casting Time]]: {{Casting Time Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike | [[Casting Time]]: {{Casting Time Bonus Action}}, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike<br> | ||
[[Range]]: {{Spell Range Self}}<br> | [[Range]]: {{Spell Range Self}}<br> | ||
[[Components]]: <br> | [[Components]]: V<br> | ||
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
Latest revision as of 13:01, 26 April 2025
Level 2 Transmutation (Paladin)
Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.