Blood Hawk: Difference between revisions

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{{Small}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Small}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+12}} &nbsp;&nbsp; {{Initiative|2|12}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|7}} (2d6)<br>
{{HP|7}} (2d6)<br>
{{Speed|10 ft., Fly 60 ft.}}<br>
{{Speed|10 ft., Fly 60 ft.}}<br>
{{Abilities|6|-2|-2|14|2|2|10|0|0|3|-4|-4|14|2|2|5|-3|-3}}
{{Abilities|6|-2|-2|14|+2|+2|10|+0|+0|3|-4|-4|14|+2|+2|5|-3|-3}}
{{Skills|[[Perception]] +6}}<br>
{{Skills|[[Perception]] +6}}<br>
{{Senses|[[Passive Perception]] 16}}<br>
{{Senses|[[Passive Perception]] 16}}<br>

Latest revision as of 13:04, 27 April 2025

Small Beast, Unaligned
AC 12    Initiative +2 (12)
HP 7 (2d6)
Speed 10 ft., Fly 60 ft.

  MOD SAVE         MOD SAVE
STR 6 -2 -2 INT 14 +2 +2
DEX 10 +0 +0 WIS 3 -4 -4
CON 14 +2 +2 CHA 5 -3 -3

Skills Perception +6
Senses Passive Perception 16
Languages None
CR 1/8 (XP 25; PB +2)

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.