Delayed Blast Fireball: Difference between revisions
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''Level 7 Evocation (Sorcerer, Wizard)''<br> | ''Level 7 Evocation (Sorcerer, Wizard)''<br> | ||
[[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{150 feet}}<br> | [[Range]]: {{Spell Range 150 feet}}<br> | ||
[[Components]]: V, S, M (a ball of bat guano and sulfur)<br> | [[Components]]: V, S, M (a ball of bat guano and sulfur)<br> | ||
[[Duration]]: {{Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a [[Dexterity]] [[Saving Throw|saving throw]]. A creature takes [[Fire damage] equal to the total accumulated damage on a failed save or half as much damage on a successful one. | A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a [[Dexterity]] [[Saving Throw|saving throw]]. A creature takes [[Fire damage] equal to the total accumulated damage on a failed save or half as much damage on a successful one. |
Latest revision as of 12:30, 26 April 2025
Level 7 Evocation (Sorcerer, Wizard)
Casting Time: Action
Range: 150 feet
Components: V, S, M (a ball of bat guano and sulfur)
Duration: Concentration, up to 1 minute
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes [[Fire damage] equal to the total accumulated damage on a failed save or half as much damage on a successful one.
The spell's base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended.
If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.
Using a Higher-Level Spell Slot. The base damage increases by 1d6 for each spell slot level above 7.