Disintegrate: Difference between revisions

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''Level 6 Transmutation (Sorcerer, Wizard)''<br>
''Level 6 Transmutation (Sorcerer, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{60 feet}}<br>
[[Range]]: {{Spell Range 60 feet}}<br>
[[Components]]: V, S, M (a lodestone and dust)<br>
[[Components]]: V, S, M (a lodestone and dust)<br>
[[Duration]]: {{Instantaneous}}
[[Duration]]: {{Spell Duration Instantaneous}}


You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.  
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.  

Latest revision as of 12:30, 26 April 2025

Level 6 Transmutation (Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S, M (a lodestone and dust)
Duration: Instantaneous

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.