Hold Monster: Difference between revisions

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''Level 5 Enchantment (Bard, Sorcerer, Warlock, Wizard)''<br>
''Level 5 Enchantment (Bard, Sorcerer, Warlock, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{90 feet}}<br>
[[Range]]: {{Spell Range 90 feet}}<br>
[[Components]]: V, S, M (a straight piece of iron)<br>
[[Components]]: V, S, M (a straight piece of iron)<br>
[[Duration]]: {{Concentration, up to 1 minute}}
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}}


Choose a creature that you can see within range. The target must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Paralyzed]] condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. '''Using a Higher-Level Spell Slot.''' You can target one additional creature for each spell slot level above 5.  
Choose a creature that you can see within range. The target must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Paralyzed]] condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. '''Using a Higher-Level Spell Slot.''' You can target one additional creature for each spell slot level above 5.  

Latest revision as of 12:32, 26 April 2025

Level 5 Enchantment (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a straight piece of iron)
Duration: Concentration, up to 1 minute

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.