Protection from Evil and Good: Difference between revisions
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[[Casting Time]]: {{Casting Time Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{Spell Range Touch}}<br> | [[Range]]: {{Spell Range Touch}}<br> | ||
[[Components]]: V, S, M (a flask of Holy Water worth 25+<br> | [[Components]]: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)<br> | ||
[[Duration]]: {{Spell Duration | [[Duration]]: {{Spell Duration Concentration, up to 10 minutes}} | ||
Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against creatures that are [[Aberration]]s, [[Celestial]]s, [[Elemental]]s, [[Fey]], [[Fiend]]s, or [[Undead]]. The protection grants several benefits. Creatures of those types have [[Disadvantage]] on attack rolls against the target. The target also can't be possessed by or gain the [[Charmed]] or [[Frightened]] conditions from them. If the target is already possessed, [[Charmed]], or [[Frightened]] by such a creature, the target has [[Advantage]] on any new [[Saving Throw|saving throw]] against the relevant effect. | Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against creatures that are [[Aberration]]s, [[Celestial]]s, [[Elemental]]s, [[Fey]], [[Fiend]]s, or [[Undead]]. The protection grants several benefits. Creatures of those types have [[Disadvantage]] on attack rolls against the target. The target also can't be possessed by or gain the [[Charmed]] or [[Frightened]] conditions from them. If the target is already possessed, [[Charmed]], or [[Frightened]] by such a creature, the target has [[Advantage]] on any new [[Saving Throw|saving throw]] against the relevant effect. |
Latest revision as of 15:34, 26 April 2025
Level 1 Abjuration (Cleric, Druid, Paladin, Warlock, Wizard)
Casting Time: Action
Range: Touch
Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
Duration: Concentration, up to 10 minutes
Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
- Casting Time Action
- Spells
- Spell Range Touch
- Spell Duration Concentration, up to 10 minutes
- Level 1 Spells
- Abjuration Spells
- Level 1 Abjuration
- Cleric Spells
- Druid Spells
- Paladin Spells
- Warlock Spells
- Wizard Spells
- Cleric Level 1 Spells
- Druid Level 1 Spells
- Paladin Level 1 Spells
- Warlock Level 1 Spells
- Wizard Level 1 Spells