Shining Smite: Difference between revisions

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''Level 2 Transmutation (Paladin)''<br>
''Level 2 Transmutation (Paladin)''<br>
[[Casting Time]]: {{Casting Time Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike}}<br>
[[Casting Time]]: {{Casting Time Bonus Action}}, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike<br>
[[Range]]: {{Spell Range Self}}<br>
[[Range]]: {{Spell Range Self}}<br>
[[Components]]: <br>
[[Components]]: V<br>
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}}
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}}



Latest revision as of 13:01, 26 April 2025

Level 2 Transmutation (Paladin)
Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range: Self
Components: V
Duration: Concentration, up to 1 minute

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.