Actions: Difference between revisions

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|[[Search]]|| Make a [[Wisdom]] ([[Insight]], [[Medicine]], [[Perception]], or [[Survival]]) check.
|[[Search]]|| Make a [[Wisdom]] ([[Insight]], [[Medicine]], [[Perception]], or [[Survival]]) check.
|-valign="top"
|-valign="top"
|[[Study]]||Make an [[Intelligence]] ([[Arcana]], [[History]], [[Investigation]], [[Nature]], or [[Religion) check.
|[[Study]]||Make an [[Intelligence]] ([[Arcana]], [[History]], [[Investigation]], [[Nature]], or [[Religion]]) check.
|-valign="top"
|-valign="top"
|[[Utilize]]||Use a nonmagical object.
|[[Utilize]]||Use a nonmagical object.

Revision as of 19:44, 26 April 2025

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When you do something other than moving or communicating, you typically take an action. The Action table lists the game’s main actions, which are defined in more detail in “Rules Glossary.”

Actions
Action Summary
Attack Attack with a weapon or an Unarmed Strike.
Dash For the rest of the turn, give yourself extra movement equal to your Speed.
Disengage Your movement doesn’t provoke Opportunity Attacks for the rest of the turn.
Dodge Until the start of your next turn, attack rolls against you have Disadvantage, and you make Dexterity saving throws with Advantage. You lose this benefit if you have the Incapacitated condition or if your Speed is 0.
Help Help another creature’s ability check or attack roll, or administer first aid.
Hide Make a Dexterity (Stealth) check.
Influence Make a Charisma (Deception, Intimidation, Performance, or Persuasion) or Wisdom (Animal Handling) check to alter a creature’s attitude.
Magic Cast a spell, use a magic item, or use a magical feature.
Ready Prepare to take an action in response to a trigger you define.
Search Make a Wisdom (Insight, Medicine, Perception, or Survival) check.
Study Make an Intelligence (Arcana, History, Investigation, Nature, or Religion) check.
Utilize Use a nonmagical object.

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