Blood Hawk: Difference between revisions
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{{HP|7}} (2d6)<br> | {{HP|7}} (2d6)<br> | ||
{{Speed|10 ft., Fly 60 ft.}}<br> | {{Speed|10 ft., Fly 60 ft.}}<br> | ||
{{Abilities|6|-2|-2|14|2|2|10|0|0|3|-4|-4|14|2|2|5|-3|-3}} | {{Abilities|6|-2|-2|14|+2|+2|10|+0|+0|3|-4|-4|14|+2|+2|5|-3|-3}} | ||
{{Skills|[[Perception]] +6}}<br> | {{Skills|[[Perception]] +6}}<br> | ||
{{Senses|[[Passive Perception]] 16}}<br> | {{Senses|[[Passive Perception]] 16}}<br> |
Latest revision as of 13:04, 27 April 2025
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 10 ft., Fly 60 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 6 | -2 | -2 | INT | 14 | +2 | +2 | |
DEX | 10 | +0 | +0 | WIS | 3 | -4 | -4 | |
CON | 14 | +2 | +2 | CHA | 5 | -3 | -3 |
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.