Alarm: Difference between revisions
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''Level 1 Abjuration (Ranger, Wizard)''<br> | ''Level 1 Abjuration (Ranger, Wizard)''<br> | ||
[[Casting Time]]: {{1 minute or Ritual}}<br> | [[Casting Time]]: {{Casting Time 1 minute or Ritual}}<br> | ||
[[Range]]: {{30 feet}}<br> | [[Range]]: {{Spell Range 30 feet}}<br> | ||
[[Components]]: V, S, M (a bell and silver wire)<br> | [[Components]]: {{Spell Components V, S, M (a bell and silver wire)<br> | ||
[[Duration]]: {{8 hours}} | [[Duration]]: {{Spell Duration 8 hours}} | ||
You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental: | You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental: |
Revision as of 12:22, 26 April 2025
Level 1 Abjuration (Ranger, Wizard)
Casting Time: 1 minute or Ritual
Range: 30 feet
Components: {{Spell Components V, S, M (a bell and silver wire)
Duration: 8 hours
You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:
Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.
Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep.