Call Lightning: Difference between revisions

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''Level 3 Conjuration (Druid)''<br>
''Level 3 Conjuration (Druid)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{120 feet}}<br>
[[Range]]: {{Spell Range 120 feet}}<br>
[[Components]]: V, S<br>
[[Components]]: {{Spell Components V, S<br>
[[Duration]]: {{Concentration, up to 10 minutes}}
[[Duration]]: {{Spell Duration Concentration, up to 10 minutes}}


A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a [[Dexterity]] [[Saving Throw|saving throw]], taking 3d10 [[Lightning damage]] on a failed save or half as much damage on a successful one.  
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a [[Dexterity]] [[Saving Throw|saving throw]], taking 3d10 [[Lightning damage]] on a failed save or half as much damage on a successful one.  

Revision as of 12:23, 26 April 2025

Level 3 Conjuration (Druid)
Casting Time: Action
Range: 120 feet
Components: {{Spell Components V, S
Duration: Concentration, up to 10 minutes

A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.

Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one.

If you're outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.