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''Level 4 Enchantment (Bard)''<br> | ''Level 4 Enchantment (Bard)''<br> | ||
[[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{30 feet}}<br> | [[Range]]: {{Spell Range 30 feet}}<br> | ||
[[Components]]: V, S<br> | [[Components]]: {{Spell Components V, S<br> | ||
[[Duration]]: {{Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
Each creature of your choice that you can see within range must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Charmed]] condition until the spell ends. For the duration, you can take a [[Bonus Action]] to designate a direction that is horizontal to you. Each [[Charmed]] target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving in this way, a target repeats the save, ending the spell on itself on a success. | Each creature of your choice that you can see within range must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Charmed]] condition until the spell ends. For the duration, you can take a [[Bonus Action]] to designate a direction that is horizontal to you. Each [[Charmed]] target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving in this way, a target repeats the save, ending the spell on itself on a success. |
Revision as of 12:24, 26 April 2025
Level 4 Enchantment (Bard)
Casting Time: Action
Range: 30 feet
Components: {{Spell Components V, S
Duration: Concentration, up to 1 minute
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends. For the duration, you can take a Bonus Action to designate a direction that is horizontal to you. Each Charmed target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving in this way, a target repeats the save, ending the spell on itself on a success.