Ice Storm: Difference between revisions

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''Level 4 Evocation (Druid, Sorcerer, Wizard)''<br>
''Level 4 Evocation (Druid, Sorcerer, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{300 feet}}<br>
[[Range]]: {{Spell Range 300 feet}}<br>
[[Components]]: V, S, M (a mitten)<br>
[[Components]]: V, S, M (a mitten)<br>
[[Duration]]: {{Instantaneous}}
[[Duration]]: {{Spell Duration Instantaneous}}


Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a [[Dexterity]] [[Saving Throw|saving throw]]. A creature takes 2d10 [[Bludgeoning Damage|Bludgeoning damage]] and 4d6 [[Cold damage]] on a failed save or half as much damage on a successful one.  
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a [[Dexterity]] [[Saving Throw|saving throw]]. A creature takes 2d10 [[Bludgeoning Damage|Bludgeoning damage]] and 4d6 [[Cold damage]] on a failed save or half as much damage on a successful one.  

Latest revision as of 12:33, 26 April 2025

Level 4 Evocation (Druid, Sorcerer, Wizard)
Casting Time: Action
Range: 300 feet
Components: V, S, M (a mitten)
Duration: Instantaneous

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.

Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.