Elephant: Difference between revisions

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{{Huge}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Huge}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+12}} &nbsp;&nbsp; {{Initiative|-1|9}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|-1|9}}<br>
{{HP|76}} (8d12 + 24)<br>
{{HP|76}} (8d12 + 24)<br>
{{Speed|40 ft.}}<br>
{{Speed|40 ft.}}<br>

Revision as of 13:01, 27 April 2025

Huge Beast, Unaligned
AC 12    Initiative -1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.

  MOD SAVE         MOD SAVE
STR 22 6 6 INT 9 -1 -1
DEX 17 3 3 WIS 3 -4 -4
CON 11 0 0 CHA 6 -2 -2

Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.