Lion: Difference between revisions

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{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+12}} &nbsp;&nbsp; {{Initiative|2|12}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|22}} (4d10)<br>
{{HP|22}} (4d10)<br>
{{Speed|50 ft.}}<br>
{{Speed|50 ft.}}<br>
{{Abilities|17|3|3|15|2|2|11|0|0|3|-4|-4|12|1|1|8|-1|-1}}
{{Abilities|17|+3|+3|15|+2|+2|11|+0|+0|3|-4|-4|12|+1|+1|8|-1|-1}}
{{Skills|[[Perception]] +3, [[Stealth]] +4}}<br>
{{Skills|[[Perception]] +3, [[Stealth]] +4}}<br>
{{Senses|[[Darkvision]] 60 ft.; [[Passive Perception]] 13}}<br>
{{Senses|[[Darkvision]] 60 ft.; [[Passive Perception]] 13}}<br>

Latest revision as of 13:06, 27 April 2025

Large Beast, Unaligned
AC 12    Initiative +2 (12)
HP 22 (4d10)
Speed 50 ft.

  MOD SAVE         MOD SAVE
STR 17 +3 +3 INT 15 +2 +2
DEX 11 +0 +0 WIS 3 -4 -4
CON 12 +1 +1 CHA 8 -1 -1

Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.