Reef Shark: Difference between revisions

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{{Medium}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Medium}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+12}} &nbsp;&nbsp; {{Initiative|2|12}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|22}} (4d8 + 4)<br>
{{HP|22}} (4d8 + 4)<br>
{{Speed|5 ft., Swim 30 ft.}}<br>
{{Speed|5 ft., Swim 30 ft.}}<br>
{{Abilities|14|2|2|15|2|2|13|1|1|1|-5|-5|10|0|0|4|-3|-3}}
{{Abilities|14|+2|+2|15|+2|+2|13|+1|+1|1|-5|-5|10|+0|+0|4|-3|-3}}
{{Skills|[[Perception]] +2}}<br>
{{Skills|[[Perception]] +2}}<br>
{{Senses|[[Blindsight]] 30 ft.; [[Passive Perception]] 12}}<br>
{{Senses|[[Blindsight]] 30 ft.; [[Passive Perception]] 12}}<br>

Latest revision as of 13:06, 27 April 2025

Medium Beast, Unaligned
AC 12    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.

  MOD SAVE         MOD SAVE
STR 14 +2 +2 INT 15 +2 +2
DEX 13 +1 +1 WIS 1 -5 -5
CON 10 +0 +0 CHA 4 -3 -3

Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.