Blindness/Deafness: Difference between revisions

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''Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard)''<br>
''Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{120 feet}}<br>
[[Range]]: {{Spell Range 120 feet}}<br>
[[Components]]: V<br>
[[Components]]: {{Spell Components V<br>
[[Duration]]: {{1 minute}}
[[Duration]]: {{Spell Duration 1 minute}}


One creature that you can see within range must succeed on a [[Constitution]] [[Saving Throw|saving throw]], or it has the [[Blinded]] or [[Deafened]] condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.  
One creature that you can see within range must succeed on a [[Constitution]] [[Saving Throw|saving throw]], or it has the [[Blinded]] or [[Deafened]] condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.  

Revision as of 12:23, 26 April 2025

Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard)
Casting Time: Action
Range: 120 feet
Components: {{Spell Components V
Duration: 1 minute

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.