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''Level 6 Abjuration (Cleric, Druid)''<br> | ''Level 6 Abjuration (Cleric, Druid)''<br> | ||
[[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{60 feet}}<br> | [[Range]]: {{Spell Range 60 feet}}<br> | ||
[[Components]]: V, S<br> | [[Components]]: V, S<br> | ||
[[Duration]]: {{Instantaneous}} | [[Duration]]: {{Spell Duration Instantaneous}} | ||
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 [[Hit Point]]s. This spell also ends the [[Blinded]], [[Deafened]], and [[Poisoned]] conditions on the target. | Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 [[Hit Point]]s. This spell also ends the [[Blinded]], [[Deafened]], and [[Poisoned]] conditions on the target. |
Latest revision as of 12:32, 26 April 2025
Level 6 Abjuration (Cleric, Druid)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.