Ray of Enfeeblement: Difference between revisions
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''Level 2 Necromancy (Warlock, Wizard)''<br> | ''Level 2 Necromancy (Warlock, Wizard)''<br> | ||
[[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{60 feet}}<br> | [[Range]]: {{Spell Range 60 feet}}<br> | ||
[[Components]]: V, S<br> | [[Components]]: V, S<br> | ||
[[Duration]]: {{Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
A beam of enervating energy shoots from you toward a creature within range. The target must make a [[Constitution]] [[Saving Throw|saving throw]]. On a successful save, the target has [[Disadvantage]] on the next attack roll it makes until the start of your next turn. On a failed save, the target has [[Disadvantage]] on [[Strength]]-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success. | A beam of enervating energy shoots from you toward a creature within range. The target must make a [[Constitution]] [[Saving Throw|saving throw]]. On a successful save, the target has [[Disadvantage]] on the next attack roll it makes until the start of your next turn. On a failed save, the target has [[Disadvantage]] on [[Strength]]-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success. |
Latest revision as of 12:35, 26 April 2025
Level 2 Necromancy (Warlock, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.