Elephant
Huge Beast, Unaligned
AC 12 Initiative -1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 22 | +6 | +6 | INT | 9 | -1 | -1 | |
DEX | 17 | +3 | +3 | WIS | 3 | -4 | -4 | |
CON | 11 | +0 | +0 | CHA | 6 | -2 | -2 |
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.