Health Levels: Difference between revisions
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|[[Bruised]]||1×||-0 | |[[Bruised]]||1×||-0 | ||
|- | |- | ||
|[[Hurt]]||2×||- | |[[Hurt]]||2×||-1 | ||
|- | |- | ||
|[[Wounded]]||2×||-2 | |[[Wounded]]||2×||-2 | ||
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|} | |} | ||
===Damage Types=== | |||
Different damage types include [[Bashing]], [[Lethal]], and [[Aggravated]] damage. | Different damage types include [[Bashing]], [[Lethal]], and [[Aggravated]] damage. | ||
{| | |||
|- | |||
|[[Bashing]]: use a slash||style="font-size:38px"|⧄ | |||
|- | |||
|[[Lethal]]: use an X||style="font-size:32px"|☒ | |||
|- | |||
|[[Aggravated]]: use an asterisk||style="font-size:38px"|⧆ | |||
|} | |||
This way, if damage is converted from a lesser to a more serious type, you don't have to erase first. | |||
==See Also== | ==See Also== | ||
* [[Crippling]] effects | * [[Crippling]] effects | ||
* [[Healing|Healing injuries]] | |||
* [[Attacking#Step Ten: Roll Damage/Apply Results|Rolling and applying damage to health levels when attacking]] | * [[Attacking#Step Ten: Roll Damage/Apply Results|Rolling and applying damage to health levels when attacking]] | ||
[[Category:Advantages]] | [[Category:Advantages]] |
Latest revision as of 08:13, 7 November 2021
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Health levels track your character's physical condition—like how much damage she's just taken from a deathknight's foul necromantic spell—and the penalty imposed on your character's dice pool for each level of injury sustained.
Most humans, including Solar Exalted without the Resistance Charm Ox-Body Technique, have seven health levels, ranging from Bruised to Incapacitated. Unless your character has extras, she has one -0 health level, two -1 health levels, two -2 health levels, one -4 health level and one Incapacitated health level.
Health Level | Default Amount |
Penalty |
---|---|---|
Bruised | 1× | -0 |
Hurt | 2× | -1 |
Wounded | 2× | -2 |
Crippled | 1× | -4 |
Incapacitated | 1× | — |
Dying | 1× | — |
Damage Types
Different damage types include Bashing, Lethal, and Aggravated damage.
Bashing: use a slash | ⧄ |
Lethal: use an X | ☒ |
Aggravated: use an asterisk | ⧆ |
This way, if damage is converted from a lesser to a more serious type, you don't have to erase first.