Healing
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- Bashing damage heals relatively quickly: one level per 12 hours of rest for mortals or one level per three hours of rest for Exalted and beings of similar resilience.
- Lethal damage takes a variable amount of time to heal based upon their associated wound penalty: -0 (one day of rest or two days of normal activity for mortals; six hours of rest or 12 hours of activity for Exalted), -1 (one week of rest or two weeks of normal activity for mortals; two days of rest or four of normal activity for Exalted), -2 (two weeks of rest or four weeks of normal activity for mortals; four days of rest or eight of normal activity for Exalted), -4 and Incapacitated (one month of rest for mortals, cannot heal without rest; one week of rest or two weeks of normal activity for Exalted, though even an Exalt won't be able to do anything but rest if he's lying on death's door at Incapacitated).
- Aggravated injury heals naturally at the same rate as lethal damage.