Wholeness Rightly Assumed

From exalted2e
Revision as of 20:09, 3 February 2020 by Np (talk | contribs) (Created page with "'''Cost:''' —; '''Mins:''' Essence 3; '''Type:''' {{Permanent}}<br> {{Keywords}} None<br> '''Duration:''' {{Permanent}}<br> '''Prerequisite Charms:''' Ego-Infused...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ego-Infused Pattern Primacy

The restoration of the changed self takes first priority above other repairs, but lesser defects may yet mar greater designs if left unchecked. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Ego-Infused Pattern Primacy to be able to repair another state. Note that each interval of healing can only reverse one undesired effect. Possible options for Wholeness Rightly Assumed include: Crippling, Sickness and Poison.

Damage is also an option and one that requires further explanation and repurchase for maximum effectiveness. With a single purchase, each interval of healing regenerates one level of bashing damage. A second purchase allows lethal damage to be healed. Healing instantly from damage is costlier and less total than healing back from other deleterious states, costing three motes for a level of bashing and five motes for a level of lethal.