Wholeness Rightly Assumed

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Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ego-Infused Pattern Primacy

The restoration of the changed self takes first priority above other repairs, but lesser defects may yet mar greater designs if left unchecked. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Ego-Infused Pattern Primacy to be able to repair another state. Note that each interval of healing can only reverse one undesired effect. Possible options for Wholeness Rightly Assumed include: Crippling, Sickness and Poison.

Damage is also an option and one that requires further explanation and repurchase for maximum effectiveness. With a single purchase, each interval of healing regenerates one level of bashing damage. A second purchase allows lethal damage to be healed. Healing instantly from damage is costlier and less total than healing back from other deleterious states, costing three motes for a level of bashing and five motes for a level of lethal.