Easing the Forsaken Memory

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Cost: 12m Target: One haunt Violent or emotional deaths can leave haunts, locations where the event's imagery replays itself over and again, often timed to a phase of the moon or other celestial event. In Creation, haunts fade over time or wise men can exorcise them. In the Underworld, haunts are nigh permanent and difficult to remove. A fastidious necromancer, however, might not want the echoing cries of a pitiful spirit's death to contaminate her d�cor or motifs. Casting this spell erases a single haunt or relocates it to any place within (Essence x 5) miles.
Target: 12m Target: One haunt Violent or emotional deaths can leave haunts, locations where the event's imagery replays itself over and again, often timed to a phase of the moon or other celestial event. In Creation, haunts fade over time or wise men can exorcise them. In the Underworld, haunts are nigh permanent and difficult to remove. A fastidious necromancer, however, might not want the echoing cries of a pitiful spirit's death to contaminate her d�cor or motifs. Casting this spell erases a single haunt or relocates it to any place within ([[Essence]] x 5) miles.

If she wishes, a necromancer can also use this spell to turn a cooperating ghost's memory into a haunt or create one from her own imagination. Creating a haunt requires a successful ([[[Intelligence]] or Manipulation] + Performance) roll from the ghost's or necromancer's player, depending on who designs the haunt. These rolls can be considered social attacks that inspire various emotions in beings that watch the haunt, or they can convince people that the haunt is evidence of a murder or a clue to a treasure. (The latter use would be a Manipulation-based roll.) In Creation, created haunts last for a number of months equal to the necromancer's Essence. In the Underworld, they are permanent. This use of the spell is often called Congealing the Last Thought, but it's the same spell.