Elemental Armor Technique
Cost: 1m or 2m per 1B/1L of soak, 1wp; Mins: Thrown 5, Essence 3; Type: Simple
Keywords: Elemental, Leader, Obvious, Stackable
Duration: One scene
Prerequisite Charms: Vengeful Gust Counterattack
The Dragon-Blood surrounds himself with a spinning vortex of material composed of his affinity element. Each mote of Essence spent adds 1L and 1B to the Dragon-Blood's soak, and the character can spend up to a number of motes equal to his dots in Thrown. The mystical armor is fully compatible with normal armor. The armor also has special additional effects based on the Dragon-Blood's aspect:
- Air armor consists of a swirling mass of ice crystals that buffet away ranged attacks, adding half the Dragon-Blood's Essence to his soak against ranged attacks.
- Earth armor consists of a cloud of swirling dust and particulate matter that obscures an attacker's view, adding
half the Dragon-Blood's Essence to his DV against ranged attacks(see below). - Fire armor consists of a cloud of red-hot embers that impair the vision of attackers at close range, adding
half the Dragon-Blood's Essence to his DV against melee attacks(see below). - Water armor surrounds the Dragon-Blood with a liquid cushion, adding half his Essence to his soak against melee attacks.
- Wood armor surrounds the Dragon-Blood with a cloud of choking pollen, allowing him to extend the effects of his anima-based plant toxins to anyone within a number of yards equal to his Essence.
The Dragon-Blooded can extend the benefits of this Charm to others, the Essence cost increases to two motes per point of soak, and one Willpower must be spent for each individual protected by the Charm. The Exalt cannot use this Charm to provide armor to another Dragon-Blood of a different aspect, however, and no person can be the subject of more than one application of the Charm at the same time. Instead, the last application of the Charm takes precedence over any earlier applications. Regardless of the specific elemental version learned, each Charm is always considered to be an Air-aspected Charm for purposes of determining whether the one-mote surcharge for out-of-aspect Charms applies. A Dragon-Blooded can learn only the version associated with his aspect.
Latest Errata: Multiple activations of the Charm are cumulative, but cannot exceed the stated soak limits for a single activation of the Charm. Soak provided by the Charm is armor. Elemental effects that state they provide DV bonuses instead apply an equivalent external penalty to all relevant incoming attacks. Each purchase of this Charm after the first adds an additional element to the Charm. Characters may evoke these by adding +2m per element to the Charm's cost, in which case the armor has the powers conferred by those elements in addition to its normal effects.