Eye of the Unconquered Sun

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Cost: 12m, 1wp; Mins: Awareness 5, Essence 5; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Unsurpassed Sight Discipline

The Lawgivers see through all deceptions. This Charm lets the Solar see everything that is deliberately concealed within the normal range of his vision. This Charm renders Stealth effects, deception effects and concealment effects—natural and unnatural—inapplicable against the Solar. She may notice the effects, but they have no effect on her. This includes invisibility, mundane disguises, disguises augmented by Lunar shapeshifting or Sidereal astrology and Compulsion and Illusion effects that force her to deny reality. This Charm flares the Solar's anima to the 16+ mote level while in use. If another Charm contests this Charm's effects, Eye of the Unconquered Sun adds twice the Solar's Essence in automatic successes to the opposed roll to maintain the effects of this Charm. This Charm is considered a defense when used to prevent a surprise or social attack.

Piercing Gaze of the Unmaker

The same as an Abyssal Exalted Charm.
Cost:
Type: Permanent
Adds Avatar 1 and Mirror Keywords.
Prerequisite Charms: Entropic Awakening of Sight

The Neverborn gaze into Creation even in their sleep, compounding their hatred of all that was stolen from them. While this Charm is active, the Exalt’s eyes glow with unholy power. He may view any location within (Essence) miles by looking directly at it, seeing that place as clearly as if he stood there, bypassing intervening objects. Only areas warded from scrying remain impenetrably darkened to his sight.

Anyone upon whom the Abyssal spies using this Charm gains a vague feeling of being watched by something malevolent if her player makes a reflexive (Perception + Occult) roll at difficulty 5. Only those with appropriate forms of Essence-based perception, however, can actually recognize and understand the Charm at work.