Field of Fell Dreams

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Cost: 16m
Target: Area

Laying his palm on the ground at the spell's climax, the caster scorches the earth with a black brand in the shape of his hand. Immediately afterward, hundreds of skeletal hands burst upward through the earth, stone or flooring to grab anyone present (except the caster), holding them with the strength of the dead.

Everyone within 50 yards of the palm-shaped brand suffers a -1 internal penalty to all Dexterity-based actions as they are forced to dance away from the clutching hands. People also suffer a two-yard penalty to movement. Each tick on which someone takes a Move or Dash action, that person suffers a clinch attack from the hands, made with an attack pool of (caster's Essence + 5). Anyone who falls or is knocked down is automatically grabbed, then the clinch proceeds normally. The hands use the same pool to maintain clinches, and they attempt only to restrain their victims without doing damage. They are easy to destroy. they never defend and they have only one health level.but they are replaced within moments.

The hands can capture immaterial beings as easily as any other target, and ghosts caught by the hands become visible. The hands release their grip and vanish at midnight (as measured in the Underworld), but the destruction they have caused remains.