Foe-Blinding Jab

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Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisite Charms: Ravaging Blow

The deathknight jabs his fingers or a form weapon at his opponent's eyes. This Charm supplements an unarmed attack. If the attack would inflict two or more levels of damage, Foe-Blinding Jab reduces that damage to a single level but inflicts a Crippling effect that blinds one eye. Repeated use of this Charm causes full blindness. Exalted and similarly resilient beings heal this trauma with a day of rest. Mortals cannot naturally heal such maiming.

If the Abyssal wishes, he can inflict blindness for only a few minutes by applying pressure or throwing a handful of dirt rather than gouging. In this case, the Crippling effect takes place as long as the attack hits, but the strike inflicts no damage.