General of the All-Seeing Sun

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Cost: 1m; Mins: War 5, Essence 4; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Fury Inciting Presence

The Solar Exalted do not abandon their forces. This Charm informs the Lawgiver of the position and status of all units within (Essence x 10) miles containing a commander, hero, relay or sorcerer loyal to the Solar or to a cause for which the Solar is fighting. This includes solo units, but not solo extras. The character determines only the strategic position of each unit—where units are located relative to one another and to major landmarks such as mountains, cities and rivers. The status information that the Solar learns is the unit's fatigue, order and current Magnitude. The Solar acquires this information as an instinct but can convert it mentally into a battle map if appropriate for the character. The Storyteller is the final authority on whether a Solar without established loyalties is fighting for a given cause.

This Charm gives the Lawgiver awareness of all the major landmarks within one mile of any loyal units.

Allied in Hate Discernment

The same as an Abyssal Exalted Charm. Adds Mirror Keyword.
Prerequisite Charms: Glorious Carnage Typhoon

Any who fight in common hate may serve the cause of Oblivion whether they intend to or not, and the generals of the Neverborn know the location and condition of such forces. Unlike its Solar Mirror, this Charm does not sense mass combat units based on loyalty, but rather detects those who take the field in common enmity, either in shared hatred of a specific foe or in a broader crusade of violence. This automatically includes all creatures of Death. An Abyssal who has Whispers 3 can also sense units made of any creatures of darkness, as the judgment of the Unconquered Sun unites them all in shared hatred of the light.