Greater Wonders
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Hearthstones
See the Hearthstones page.
Artifact Weapons
Artifact Melee Weapons
Daiklaive (Artifact ••)
Elaborately decorated and with double-edge blades over four feet long and six or more inches wide, daiklaves are the traditional weapons of the Exalted. Daiklaves are forged from steel alloyed with one of the five magical materials and are far too large to be wielded by mere mortals. However, in the hands of an Exalt, the material of the sword resonates with the character's anima, making the blade light and easy to wield, despite its impressive size. Each daiklave is unique, its shape partly a product of the smith's desires and partly dictated by complex astrological factors. By long tradition, each is also named and treated as an honored companion to the Exalt who wields it.
A daiklave is deadly in the hands of any Exalted, but in the hands of one of the Exalted attuned to the magical material used in its construction, it is especially deadly. Such an Exalt can use the weapon as a conduit for her anima. The blade is not simply an extension of her body, but an expression of her will and her divine nature.
In addition to their inherent powers, most daiklaves have a setting for a single hearthstone. Beyond this setting and their inherent magic, most daiklaves bear no additional enchantment, and are artifacts of rating 2. However, some daiklaves, particularly those forged for nobles or noted heroes, are woven with other sorceries. Such enchantments are much more common on orichalcum relics of the First Age than on modern jade-alloy daiklaves.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +2 | +5L/2 | +2 | 3 | Str •• | 5 | •• | O |
Grand Daiklaive (Artifact •••)
Sometimes called a battleblade or foecutter, the grand daiklave is the ultimate expression of the philosophy behind the daiklave—one needs no defense against a dead opponent. Two-handed weapons with blades six-feet long and over a foot wide, it is only the lightening effects of Essence that allow these weapons to be wielded at all. Even bolstered by resonance, only the physically strongest among the Exalted can wield these deadly weapons. (Even they swing them with both hands.) Though they were never popular, even in the First Age, there have always been those willing to sacrifice defense and speed for the ultimate in killing power. Most grand daiklaves bear settings for three hearthstones.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +1 | +11L/4 | +0 | 1 | Str ••• | 5 | ••• | 2, O, R |
Reaper Daiklaive (Artifact ••)
Where the reaver daiklave, with its great chopping blade, favors striking power, the reaper daiklave favors speed and accuracy. The reaper daiklave is a great slashing sword—a perfectly balanced, four-foot-long, four-inch-wide, inch-thick, gently curved razor, shaped to a fine point. Favored by those Exalted who prefer finesse and speed over raw striking power, the reaper epitomizes the ideal that the warrior who hits first rarely has to worry about how hard his opponent is going to hit him. A reaper daiklave normally has one hearthstone setting. Reaper daiklaves are popular among the Dragon-Blooded of Lookshy, who prefer the elegance and speed of the blade over the more common reaver or grand daiklaves.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
4 | +4 | +4L/2 | +1 | 2 | Str •• | 5 | •• | O |
Reaver Daiklaive (Artifact ••)
Daiklaves are dual-edge weapons, and despite their size, they are agile in the hand and lightning swift. Yet, some Exalted are disinterested in fast and nimble blades, preferring instead raw killing power. The weapons favored by these Exalted are cleaver-like single-edged blades, four-feet long and, in some cases, a foot wide, with square or angled tips. Slow and clumsy compared to normal daiklaves, these weapons are brutally powerful, capable of shearing through even the heaviest armor. Like normal daiklaves, reaver daiklaves typically have a setting for a single hearthstone. During the First Age, reaver daiklaves were most popular among the Dragon-Blooded and the Lunar Exalted, and they remain favored weapons among those groups to this day.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +4 | +4L/2 | +1 | 2 | Str •• | 5 | •• | O |
Short Daiklaive (Artifact •• each, •• for a pair)
The short daiklave, often called a cunning serpent knife or a flickering silver razor, has a blade about three-feet long. Short daiklaves are small enough that mortals and unattuned Exalts can wield them as awkward chopping swords (as mundane chopping sword, but requiring Strength 3). Their best-known users, Fire-aspected Immaculate monks, generally wield short daiklaves as a pair. Each short daiklave requires three motes of Essence to attune. A matched pair incurs no offhand penalty. Short daiklaves do not generally include hearthstone settings, as they are slender and carefully balanced.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
4 | +2 | +3L/2 | +1 | 2 | Str •• | 5 | ••* | O, Th |
*Artifact and attunement cost is for a matched pair; no offhand penalty to wield set paired.
Wavecleaver Daiklaive (Artifact ••)
Wavecleavers are uncommon weapons, wielded mostly by Terrestrial Exalts of House V’neef and House Peleps, although they appeal to naval Exalted of many stripes. Rarely exceeding three feet in blade length, these daiklaves are perfect for work belowdecks, where cramped quarters and low ceilings are the norm. Their thick blades and strong edges make them useful tools as well as weapons, as even steel cables or chains rarely withstand more than a single hack from the curved blade of a wavecleaver. Wavecleavers typically have sockets for two hearthstones, as Exalted on the water are more likely to rely on the gem-like talismans for survival.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
4 | +1 | +5L/2 | +3 | 2 | Str •• | 5 | •• | O |
Dire Lance (Artifact ••)
A dire lance is a massive spear forged with an alloy of one of the Five Magical Materials. Its sturdy construction allows it to be used to make mounted charges like a lance or be wielded as a long spear in melee. If used like a lance, the dire lance may be used single-handed during a mounted charge. If used as a spear, a dire lance requires two hands to wield. Typically, a dire lance has a single hearthstone setting set at the tip of the handle.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +2 | +5L/8L/2 | +2 | 2 | Str •• | 5 | •• | 2, L, O, R, Th |
Goremaul (Artifact ••)
These artifact hammers and maces dwarf their mundane counterparts and inflict deadly blows, crumpling most armor. Most goremauls have one slot for a hearthstone.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +1 | +10B/2 | +0 | 2 | Str •• | 5 | •• | O |
Grand Goremaul (Artifact •••)
Particularly favored by Earth-aspected Immaculate monks, these massive two-handed sledges or tetsubos require great strength to use but deliver horrifying crushing blows. Less refined than the grand daiklave, most grand goremauls bear only a single hearthstone setting.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
6 | +0 | +16B/3 | -1 | 1 | Str •••• | 5 | ••• | 2, O, R |
Grimcleaver (Artifact ••)
A grimcleaver is a thick-bladed axe forged of an alloy of one of the five magical materials. Like its mundane counterpart, the grimcleaver can also be a very useful tool as well as a deadly weapon. Unlike the common axe, the grimcleaver is too large to be used as a thrown weapon. Usually, a grimcleaver will have one hearthstone socket.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +1 | +8L/2 | +0 | 2 | Str •• | 5 | •• | O |
Grand Grimcleaver (Artifact •••)
These huge two-handed great axes are easily a yard across and represent the epitome of cleaving power. Given to deadly downward blows, they are somewhat slow on defense. A grand grimcleaver usually has two hearthstone settings, one centered on either side of the axe blade.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
6 | +0 | +12L/2 | +0 | 1 | Str ••• | 5 | ••• | 2, O, R |
Great Grimscythe (Artifact •••)
These huge two-handed great scythes are easily a yard across and represent the epitome of cleaving power. Given to deadly arcing massive swings, they are somewhat slow on defense. Grimscythes bear a single hearthstone socket between the handgrips.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
6 | +0 | +12L/2 | +0 | 2 | Str ••• | 5 | ••• | 2, O, R |
Artifact Martial Arts Weapons
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Dire Chain (Artifact •)
As the name suggests, the dire chain is a fighting chain composed of an alloy of one of the five magical materials. The chain is thicker and would be much heavier were it not buoyed by the wielder's Essence. (Second stat bar reflects item clinched.)
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +0 | +8B/2 | +2 | 2 | Str ••, Dex ••••, Mrt •••• | 3 | • | M, O, R |
6 | +1 | +6B/2 | - | 2 | Str ••, Dex ••••, Mrt •••• | 3 | • | C, M, O, P, R |
Artifact Thrown Weapons
Sky-Cutter (Artifact ••)
Virtually unknown outside of the East, these exquisite arcing blades transcend boomerangs in the way that powerbows shame the finest weapons of mortal archers. Each sky-cutter is fashioned from a single two-foot piece of metal that has been alloyed with one of the five magical materials, lovingly hammered or carved according to precise geomantic angles that focus Essence along its cutting edge. Unlike conventional boomerangs, a thrown sky-cutter always returns to its master's hand if it misses its target. In the hands of a skilled Exalt, these weapons may return even after a successful attack. Such a feat requires a second, reflexive (Dexterity + Thrown) roll at difficulty 2. Failure leaves the weapon where it hit. An Exalt must commit four motes of Essence to attune a sky-cutter, and he gains the appropriate ranged artifact weapon bonus if he is of the correct Exalt type.
Speed | Accuracy | Damage | Rate | Range | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +1 | +5L/3 | 2 | 50 | Str ••, Dex •• | 4 | •• | O) |
Sling of Deadly Prowess (Artifact •)
While many Exalts enjoy using flashy weapons such as powerbows and daiklaves, others prefer having more subtle armaments that can be easily hidden in a pocket or the side of a boot. This sling consists of a cord and pouch that appear to have been exquisitely carved or forged from a single piece of one of the five magical materials. Unless it is attuned to someone, this sling is solid and inflexible. If the character spends three points of Essence to attune herself to this item, it becomes ready to use. The bonus provided by the sling's magical material is the same as for other Artifact thrown weapons, except that the Range increases as for bows.
Speed | Accuracy | Damage | Rate | Range | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +2 | +4L/2 | 2 | 150 | Str •, Dex •• | 3 | • | O) |
Infinite Jade Chakram (Artifact ••)
The signature Immaculate magical weapon for Air-aspected monks is the infinite jade chakram. This weapon is similar in appearance to a normal chakram and is always made out of blue jade. The chakram can be thrown again and again without ever truly leaving the character's hand. This gives the weapon an extraordinary Rate and allows Immaculate characters to make their maximum number of attacks per action without regard for ammunition. The phantom chakrams fade as soon as their flight is done and damage is inflicted. The infinite jade chakram material bonus from the jade is already included in its profile, but the jade (and the Exalt’s attunement) is an integral part of the weapon's magical nature. They cannot be made out of any material but blue jade, and they cannot be used except by Exalts who are attuned to the jade's magical material bonus.
Speed | Accuracy | Damage | Rate | Range | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
4 | +0 | +4L/2 | 4 | 50 | Str ••, Dex •• | 5 | •• | O, (returns instantly) |
Powerbows
Beautifully ornate weapons, powerbows are to bows what daiklaves are to swords. These weapons are made from a laminate of horn, rare woods and the five magical materials. Crafted by the Exalted for their own hands, these baroque and ornate bows far overmatch any merely mortal weapon. Like daiklaves, powerbows must be invested with Essence to function—otherwise their mighty limbs are too stiff for even the mightiest of the Chosen to bend. Unlike normal bows, powerbows do not have a maximum Strength. They are linked with the Essence of the firing character, and their construction is such that they yield to those who are weak and stiffen when their wielder is mighty. Instead, they add to the user's Strength for the purposes of determining damage.
Short Powerbow (Artifact ••)
Short powerbows require the to commit four motes of Essence. They have a setting for a single hearthstone.
Speed | Accuracy | Damage | Rate | Range | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
6 | +2 | +2L/2 | 2 | 250 | — | 4 | Artifact •• | 2, O, B |
Long Powerbow (Artifact •••)
Short powerbows require the to commit four motes of Essence. They have a setting for a single hearthstone.
Speed | Accuracy | Damage | Rate | Range | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
6 | +1 | +3L/2 | 3 | 350 | — | 6 | Artifact ••• | 2, O, B |
Artifact Armor
See also Artifact Armor and the Five Magical Materials.
Breastplate (Artifact •)
Soak | Hardness | Mobility | Fatigue | Cost | Attune | Tags |
---|---|---|---|---|---|---|
+6L/4B | 2L/2B | -0 | 0 | • | 2 | May be concealed under heavy jacket or cloak. |
Chain Shirt (Artifact •)
Soak | Hardness | Mobility | Fatigue | Cost | Attune | Tags |
---|---|---|---|---|---|---|
+5L/3B | 2L/2B | -0 | 0 | • | 2 | May be concealed under normal clothes. |
Lamellar (Artifact ••)
Soak | Hardness | Mobility | Fatigue | Cost | Attune | Tags |
---|---|---|---|---|---|---|
+8L/9B | 5L/5B | -1 | 0 | •• | 3 | May be concealed under heavy jacket or cloak. |
Reinforced Buff Jacket (Artifact ••)
Soak | Hardness | Mobility | Fatigue | Cost | Attune | Tags |
---|---|---|---|---|---|---|
+7L/10B | 5L/5B | -1 | 0 | •• | 3 | — |
Reinforced Breastplate (Artifact ••)
Soak | Hardness | Mobility | Fatigue | Cost | Attune | Tags |
---|---|---|---|---|---|---|
+10L/9B | 8L/8B | -1 | 1 | •• | 4 | — |
Articulated Plate (Artifact •••)
Soak | Hardness | Mobility | Fatigue | Cost | Attune | Tags |
---|---|---|---|---|---|---|
+12L/14B | 8L/8B | -2 | 1 | ••• | 6 | — |
Superheavy Plate (Artifact •••)
Soak | Hardness | Mobility | Fatigue | Cost | Attune | Tags |
---|---|---|---|---|---|---|
+15L/15B | 10L/10B | -2 | 2 | ••• | 8 | — |
Moon-Faced Mail (Artifact •)
Moon-faced mail is artifact armor that shifts to fit the Lunar's war form when desired. Any manner of mundane armor can be made into moon-faced mail, making it a desirable alternative to the rarer moonsilver armors.
The Five Magical Materials
See Also: Designing Artifacts: Collecting the Ingredients, Smelting Procedures
Melee Use of the Five Magical Materials
Artifact melee weapons (and those hand-to-hand weapons designed for use with the Martial Arts Ability) are usually forged from an alloy of steel and one of the five magical materials. When attuned by an Exalt of the correct type, such weapons are even more efficient and deadly.
Orichalcum: Orichalcum hand-to-hand weapons excel at no one thing but are of superlative speed and accuracy in the hands of their Solar masters. They add +2 to Accuracy, +1 Defense and +1 Rate when wielded by Solar Exalted.
Moonsilver: Moonsilver melee weapons, like their wielders, can change shape. Though they are far from protean, they strike with a fluid grace and penetrate guards with unnatural ease. They are at +2 Accuracy and +2 defense in the hands of Lunar Exalted.
Jade: The jade-alloy weapons of the Dragon-Blooded bind the wielder to the elements from which her powers spring. A Dragon-Blooded character wielding a jade hand-to-hand weapon strikes with the speed and might of a thunderbolt, avalanche or waterfall. Jade melee weapons gain a -1 Speed bonus and +1 Damage.
Starmetal: Starmetal hand-to-hand weapons are weapons of fate, destined to strike the most lethal blows. Though Sidereal Exalts are not the most warlike of the Exalted, their baleful weapons are among the most feared. Starmetal weapons add +1 Accuracy and +3 Damage in the hands of a Sidereal.
Soulsteel: Soulsteel melee weapons are forged from human souls alloyed with frigid black stone from the caverns beneath the Underworld. When a soulsteel weapon strikes a target, it drains her warmth to fill the endless cold that exists within itself. In the hands of an Abyssal Exalt, a soulsteel melee weapon is +2 Accuracy and drains a number of motes of Essence equal to the wielder's permanent Essence whenever it strikes a target and inflicts at least one health level of damage. Soulsteel weapons cannot drain more motes on an attack than the total levels of damage dealt in Step 10.
Ranged Use of the Five Magical Materials
Artifact powerbows and thrown weapons are designed to contain one of the five magical materials, whether as layered inlays or for the entire construction. When attuned by an Exalted of the correct type, such weapons are even more efficient and deadly.
Orichalcum: Orichalcum ranged weapons excel at no one thing, but are excellent all-around weapons. When in the hands of the Solar Exalted, these weapons are +1 to Accuracy, +1 to Damage and +50 yards to their Range value for bows (10 yards for thrown weapons).
Moonsilver: Moonsilver ranged weapons are fluid things, reshaping themselves as they are drawn or cast in order to more effectively launch toward their target. In the hands of the Lunar Exalted, such weapons are +1 to Accuracy and add 100 yards to their Range value for bows (20 yards for thrown weapons).
Jade: Jade powerbows and thrown weapons allow their wielders to fire with the fluid grace of falling water, and their trajectory is buoyed by the natural eddies of the wind. In the hands of the Terrestrial Exalted, they benefit Speed with a -1 bonus and add 50 yards to the Range value for bows (10 yards for thrown weapons).
Starmetal: Starmetal ranged weapons reshape the destiny of their path, fating them to strike deadly blows. When in the hands of Sidereal Exalted, these weapons add +1 to Accuracy and +2 to Damage.
Soulsteel: Soulsteel missile weapons can sense the life and movement of their targets and seek to cease that struggling to bring about the blessed stillness of death. When used against living targets by Abyssal Exalted, these weapons are +2 Accuracy and +2 Damage. This bonus does not apply to inanimate objects, nor animate but nonliving ones.
Artifact Armor and the Five Magical Materials
Just as they forge weapons from steel alloyed with the five magical materials, the Exalted likewise craft armor. Because virtually all artifact designs must contain some of the five magical materials, the only armors that have artifact equivalents are those forged of metal.
The armor is unmistakably magical. Most of it glitters and gleams with the color of the magical material used to forge it, and the heavier armors typically have fins or long, flat spikes that protrude from the back and shoulders to prevent uncomfortable Essence buildup between the plates and the wearer's skin.
Orichalcum: Orichalcum is the strongest and most durable of the magical armors. When worn by a Solar, add two to both the armor's lethal and bashing soak, and add one to both the armor's lethal and bashing Hardness.
Moonsilver: Moonsilver shifts its shape to move with the wearer, accommodating his every need. When worn by Lunar Exalted, moonsilver armors have no mobility penalty, no matter how heavy they are.
Jade: The Dragon-Blooded have the endurance of the earth and the tenacity of wood, and their armor acts to emphasize these qualities. Jade shelters its bearer with the strength of the five elements. In addition to having no fatigue, jade armor subtracts two points from the Damage of any environmental hazard its wearer suffers.
Starmetal: Starmetal armor offers incredibly auspicious protection. When fully attuned, starmetal armor adds one to both the armor's lethal and bashing Hardness and reduces the minimum damage value of oncoming attacks by 1 (to a minimum of one die).
Soulsteel: Soulsteel armor is terrifying to see, forged from moaning souls that seem to swallow attacks. Disturbingly similar in strength to orichalcum, this armor likewise adds two to lethal and bashing soak and adds one to lethal and bashing Hardness.