Infernal Exalted

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List of all Infernal Exalted Charms | Infernal Monster Style | Infernal Monster Style Expansion Charms

Infernal Exaltations seek out mortals who have had the chance to do great things but chose not to due to their own cowardice, mendacity, calumny or some other sin to which the recipient succumbed. The typical story of a Solar Exalt is one of epic heroism (regardless of whether the Solar lives up to his heroic potential). The typical story of a Green Sun Prince is one of epic villainy.

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Castes (Short)

  • Slayer: Violent and bloodthirsty, the Forsaken are destined to be Hell's generals.
Caste Abilities: Archery, Martial Arts, Melee, Thrown, and War
Anima Powers: May use their animas to appear awesome and terrifying for a scene.
Yozi Patron: Malfeas
  • Malefactor: Hypnotic and fanatical, the Blasphemous are destined to be Hell's priest-kings.
Caste Abilities: Integrity, Performance, Presence, Resistance, and Survival
Anima Powers: May use their animas to destroy holy symbols, to harm the servants of the light and to facilitate the worship of the Yozis.
Yozi Patron: Cecelyne
  • Defiler: Brilliant but depraved, the Unclean are destined to reshape Creation as Hell's visionaries.
Caste Abilities: Craft, Investigation, Lore, Medicine, and Occult
Anima Powers: May use their animas as protective shields.
Yozi Patron: She Who Lives In Her Name
  • Scourge: Mad masters of stealth and trickery, the Wretched are destined to deal silent death as Adorjan's assassins.
Caste Abilities: Athletics, Awareness, Dodge, Larceny, and Stealth
Anima Powers: May use their animas as cloaks against detection, and may mute their animas' display when using Essence.
Yozi Patron: Adorjan
  • Fiend: Scheming manipulators of diplomacy and emotion, the Deceivers are destined to mold mortal and godly society into a form suitable for demonic purposes as Hell's advocates.
Caste Abilities: Bureaucracy, Linguistics, Ride, Sail, and Socialize
Anima Powers: May use their animas to sanctify oaths and contracts enforced by the power of Malfeas itself, to interfere with similar oaths sanctified by Heaven or their slain brethren and to provide diplomatic immunity when dealing with demons, the Fair Folk and the dead.
Yozi Patron: The Ebon Dragon

Anima Effects

Like other Exalted, the Green Sun Princes can channel Essence directly into their animas to produce supernatural effects. The anima effects particular to each caste are listed under that caste’s description. Effects common to all Green Sun Princes are as follows:

  • A Green Sun Prince can spend one mote of Essence to cause his caste mark to glow brightly for a scene (as if the character has spent 4-7 motes of Peripheral Essence).
  • A Green Sun Prince can spend one mote of Essence to cause his caste mark to clearly illuminate everything within a 10 yard radius for a scene (as if the character has spent 8-10 motes of Peripheral Essence).
  • A Green Sun Prince can spend one mote of Essence to sense the nearest entry point into the Yozi realm or the nearest pathway that leads to the desert of Cecelyne.

When a Green Sun Prince spends motes of Peripheral Essence, his anima may flare in a manner similar to other Exalted. The effects of Peripheral Essence expenditure are as follows:

Motes of
Peripheral
Essence
Effect
1–3 The Prince's caste mark is visible from certain angles with a successful (Perception + Awareness) roll at normal difficulty. The mark is not bright enough to interfere with Stealth rolls or with Stealthrelated Charms. The effects persist for one hour after the character has ceased to use Essence.
4–7 The Prince's caste mark can be seen through anything used to cover it. Normal Stealth attempts are impossible, although the character can hide behind natural cover at a +2 difficulty.
8–10 The Prince is surrounded by a baleful green aura that is bright enough to read by, and his caste mark is a burning brand of sickly green energy. Stealth is impossible.
11–15 The Prince is engulfed in a bonfire of infernal green Essence that burns from her feet to at least a foot over her head. Mortals observing the bonfire often feel nauseous and uncomfortable, and small children are likely to have nightmares for weeks afterward. Mundane clothing that comes into contact with the bonfire typically shows signs of decay or mildew as if left outside to rot for several days. The character is visible for miles, and the light produced is bright enough to read by up to 100 feet away.
16+ The Prince is surrounded or surmounted by a burning iconic image often reminiscent of one of the demon offspring of the Yozi associated with her caste. The totem only remains in effect during actions in which the character spends Essence, and the anima drops back down to the 11-15 level during those actions in which she does not. However, the demonic totem returns whenever the character again spends Peripheral Essence.

Infernal Limit

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Theoretically, any creature be affected through an Infernal's intimacies. Think of it operating similar to the way and arcane link does. Also, take the story into account. Don’'t just inflict it on a supernatural being because it is possible to do so, but because it in some way advances the story to do so.

Life Expectancy of Infernals

Akuma typically age as the beings from which they were spawned do, though exceptions do exist. Sacrificing one's soul to dark powers for an extended life is a staple of myth and fiction, after all. As for the life span of Green Sun Princes...well, let’s just say they have an interesting destiny to look forward to if they can survive long enough to seize it.