Iron Countermagic
Cost: 10m or 20 motes
Target: Caster, or nearby Shadowlands Circle necromancy spell
The necromancer's quick gesture trails blackness behind it like a shredded banner and wraps her in its darkness. The chill upon her flesh lasts until her next action. Until then, Shadowlands Circle spells targeted against her freeze and crack, falling in bleeding pieces at her feet.but the cold penetrates to her core, imposing a -2 internal penalty upon all physical actions until the countermagic fades on her next action. Alternatively, the necromancer may project the darkness outward, using the spell to disrupt any Shadowlands Circle spell that is currently in progress within a number of feet equal to (her Essence x 50).
This spell has special timing rules. The character can cast it as a reflexive Shape Shadowlands Circle Necromancy action that takes 0 ticks. It follows all of the other rules for necromancy actions, and the character must take a Cast Necromancy action as her next normal action. Countermagic cannot banish ghosts, though it can destroy other current necromantic effects. Some spells can be countered after casting, if so noted in a spell's description.