Mists of Eventide

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Cost: 15 motes Target: Area

The sorcerer focuses her Essence onto a visible point up to 50 yards away and makes the Sign of the Gates of Eventide, the metaphorical "gates of sleep" through which all must pass to reach the lands of dream. Opalescent mist spreads from that point to fill an area five yards in radius. The mists induce a magical slumber. Exalts, spirits and other creatures with active Essence receive a (Stamina + Resistance) roll, difficulty of the caster's permanent Essence, to resist the effects for five ticks. The spell does not affect Fair Folk, the dead, intangible spirits or automata. The mists appear for 15 ticks of combat time, during which they affect any creatures that touch them.

Victims sleep until the sun passes the horizon twice. Sleepers can be awakened forcibly, but they suffer a -3 internal penalty to all actions, as though drugged with a powerful narcotic. The awakened victim still must spend a point of Willpower to remain awake for a number of hours equal to his Stamina.

The magical sleep is not restful. Slumbering creatures regain neither Essence nor Willpower while they sleep, and they find themselves needing normal sleep as if they had spent the time performing light labor. The magical sleep is also dreamless: Its targets are immune to effects that cause nightmares or otherwise rely on dreams to work.