Outside Worlds Within

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Cost: 25 motes
Target: Room

This spell transforms a chamber's interior into a perfect duplicate of any environment in Creation, from the strange fields of white flame in the Far South to the frigid ice caves of the North. This spell takes three hours to complete.

The chamber cannot exceed (Essence x 100) yards in any direction. It must be clean and empty, and the sorcerer enters it naked, bearing the implements of the ritual. The chamber is sealed against intrusion: No light, air or particles of dust must enter from without. Then, the sorcerer must cleanse himself within the chamber and prepare a ritual candle (created with herbs and oils used in occult exorcisms, a Resources 2 purchase). When all is ready, the sorcerer ignites the candle with his anima.

First, the sorcerer uses the spell's Essence to scour the room into a sorcerous tabula rasa, ready to accept the new template of Creation he desires. Then the sorcerer closes his eyes and visualizes any location in Creation he has seen before, willing the Essence of the room to reshape itself into that place. If the sorcerer wishes to create a terrain he has never visited before, he must enter the chamber with a sample from that locale—a bit of soil or stone, say, or a handful of leaves, a container of water or a bit of an animal that dwells there.

The room reshapes itself around this material or memory template. The ceiling becomes clear, showing the appropriate sky above (though the ceiling is still visible, like a pane of glass between the room and the sky), while the floor crumbles into dirt or hardens into stone. Plants sprout as appropriate. The walls are remade with appropriate features, such as cliffs of sandstone, ice or coral, or covered by crawling vines. The light of the candle shifts into the ambient light and temperature of the locale, and winds blow through the chamber.

If the place is taken from memory, the climate of the area matches that memory. If the spell uses a sample, however, the room acts as a pocket of that locale, its weather mimicking that spot in Creation.

Once the ritual is complete, the chamber remains in its new condition for one month. After this time, the sorcerer can renew the spell by entering the chamber and expending 25 motes of Essence. If the spell is not renewed, the chamber returns to normal over the course of three days.