Rebirth into Darkness

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Cost: 22+m
Target: One ghost

The necromancer points a prepared ceramic collar at any ghost he can see clearly and snaps it. At that moment, the ghost feels an invisible collar tighten around her neck. The players of the necromancer and the ghost make a resisted (Essence + Willpower) roll. The caster may reduce the ghost's dice pool by one per additional five motes spent. Ghosts who win escape the spell. Those who lose feel the phantom collar close and lock with a snap before that sensation fades.

When a ghost affected by this spell "dies," she has no opportunity to enter the cycle of reincarnation or fall to Oblivion. Instead, she re-forms before the caster after the normal time span (usually one or two days). She cannot completely die as long as this spell remains active. Powerful necromancers use this spell to torture ghosts to "death" without fear that the ghost will escape them into Lethe or re-form somewhere out of reach. After a number of weeks equal to the caster's Essence, the ghost feels the collar crack and fall off as the spell ends.