Seven Visions Wisdom
Cost: 34m
Target: One ghost
The necromancer holds her hand before her and squints so she sees a ghost as standing or resting in her palm. Closing her hand into a fist, she captures the ghost and compresses his Essence into a small medallion of soulsteel etched with the ghost's name. This medallion qualifies as a two-dot artifact and requires two motes of commitment for use. Any person using it can substitute one of the captured ghost's Ability ratings for one of her own. Additionally, when using Lore to determine if the character knows something, her player may roll twice, using the ghost's Lore rating the second time. Charms may apply to this roll.
Seven Visions Wisdom can capture only those ghosts with permanent Essence less than or equal to the caster's. After a number of months equal to the caster's Essence, or when it is struck by appropriate countermagic, the medallion unfolds into the original ghost, again whole and in command of his own facilities. He remembers what his Abilities were used for and the memories that were accessed (through Lore), but otherwise knows nothing about his time within the amulet.
When casting the spell, the character may choose to sacrifice one dot of permanent Willpower, making the medallion permanent and proofing it against all but Obsidian Countermagic. Only one such amulet can assist a character at once. Attuning to more than one introduces conflicts when the character draws on Abilities, applying a -2 internal penalty when using the ghosts' Abilities.