Shadow Stones Travel
Cost: 26m
Target: Area
When the character takes the Cast Necromancy action, he cuts his palm. Uncannily red, Essence-charged blood spills and stains the ground. Five ticks later, a breeze blows outward from the vivid bloodstain. After 10 ticks, the gusting wind reeks of grave rot. On the 15th tick, a veil of shadow ripples outward from the center of the spell. Where it passes, grasses brown and wither, the earth becomes sterile and gray, and the sky grows dark. The area within 50 yards of the stain becomes a temporary shadowland.
A number of ticks later (equal to the caster's Essence x 5), the forced blending of the worlds ends. Creation reasserts itself and shoves the Underworld away, but all creatures that were inside the spell's boundaries go with it. They are now in the Underworld, in a place analogous to their former spot in Creation. The caster may let the shadowland effect end earlier—as early as her very next action after it opens.
When cast in the Underworld, this spell has similar but reversed effects. The wind that blows between the worlds smells sweet, and when the shadowland fades, everyone within it ends up in Creation.