Silent Master's Pollen

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Cost: 18m
Target: One ghost or two ghosts

The necromancer creates a pinprick-small hole in the world, leading directly into Lethe and the cycle of reincarnation. As the shining point of gray-white light hovers before her eyes, she may either take it in her hands or cast it toward a target within (Essence x 10) yards.

Touching it, the necromancer's hands begin to glow. The next two times she touches a ghost, the ghost's player must roll (Willpower) at difficulty 3. Failure or a botch indicates that the call was too strong, and the ghost has moved on to Lethe. Touching a ghost might require a (Dexterity + Martial Arts) attack. Alternatively, the necromancer may launch the passage to Lethe at a single ghost within range. This (Wits + Occult) attack may not be parried except by a perfect defense (if a ghost can have such a thing).

Whether or not a target of this spell succumbs to Lethe, the spell breaks certain necromantic bindings on a ghost. It counters ghost-binding spells of the Iron Circle as well as Charms of Essence 3 or less.