Spirits

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List of All Spirit Charms

Spirits mean elementals, demons, ghosts and gods. Some savants argue the Fair Folk, too, are spirits, but Heaven disagrees. Like little god, "spirit" is a term little used amongst the uneducated, who often call all gods and elementals (and any other obviously supernatural being) "gods," and who think of demons and ghosts as entirely different orders of being.

Essence and Essence Pools

A spirit's raw power is represented by its Essence trait, which is a good indication of its rank. Small gods, the majority of elementals and demons of the First Circle have an Essence of 1–2. Demons of the Second Circle, celestial gods and very large elementals have an Essence in the range of 3–5. The gods and elementals of the highest rank—just beneath the Celestial Incarnae and the Five Elemental Dragons—and demons of the Third Circle, who are the fractured souls of the Yozis themselves—have Essence traits in the 6–9 range. In general, a spirit outranks any spirit of the same type (god, elemental, demon) with an Essence lower than itself, except in the case of Celestial spirits (those with Celestial sanctums and members of the Celestial Court), who always outrank Terrestrial spirits (those without sanctums or with Terrestrial sanctums). Conversely, spirit powers and Charms that directly affect individual beings generally have no effect on creatures and spirits with an Essence higher than the spirit using the Charm, unless otherwise stated by that Charm.

Spirits have very large Essence pools because they are beings of raw power who wield tremendous magic as a matter of daily life. A spirit's Essence pool is equal to ([Essence x 10] + [Willpower x 5]) This is one single Essence pool and is not split into personal and peripheral Essence, as for Exalts. Spirits may also take Charms that increase their Essence pool. Spirits regain Essence at a normal rate of five motes per hour, regardless of its activity level, but they double this rate when resting (performing no actions). Spirits may also recover their Essence in a demesne or manse without attuning to it first, in which case they regain motes of Essence at a rate equal to five times the rating of the demesne or manse.

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