Winds of Confusion

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Cost: 45m
Target: Area

As the sorcerer shapes this spell and invokes the Maiden of Endings, her anima darkens until she looks like a deep purple silhouette backed by waning light. As she releases the spell, onyx winds sweep from behind her to howl across the landscape. They fill a corridor one mile across, five miles long and 20 yards high. Natural cover does nothing to stop the dark wind. Only sheltering entirely behind one of the magical materials prevents a creature from suffering its effects. The dark wind drains one dot of Intelligence and one dot of permanent Willpower every action (or five ticks) unless a victim's player succeeds at an (Intelligence + Integrity) roll at a difficulty equal to the caster's Essence. Naturally, the sorcerer is unaffected. People with Intelligence 0 stand or sit like zombies unless otherwise motivated. Each trait returns at a rate of one dot per hour. The curse fogs memories of whatever happens while a victim is affected, and anyone drained to Intelligence or Willpower 0 remembers only a vague blur.