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- {{Cost 1lhl per 3m}}{{Mins|Medicine|5|Essence|3}}<br> ...m]], the Exalt may trade her very vital energies for [[Essence]] to fuel [[Medicine]] Charms. Motes gained in this manner dissipate if the Solar attempts to us ...517 bytes (78 words) - 09:03, 20 April 2020
- {{Cost 10m, 1wp}}{{Mins|Medicine|5|Essence|3}}<br> .... This Charm may be used once per scene, but can be reset by a two point [[Medicine]]-based stunt that does not involve Body-Sculpting [[Essence]] Method. ...621 bytes (94 words) - 09:03, 20 April 2020
- {{Cost —}}{{Mins|Medicine|5|Essence|3}}<br> ...ajority of the motes and Willpower generated by this Charm must be used on Medicine actions. [[Healing Trance Meditation]] can be used once per story, but may ...1 KB (163 words) - 09:03, 20 April 2020
- {{Cost 5m, 1wp}}{{Mins|Medicine|3|Essence|1}}<br> ...ns, but her results are nonetheless miraculous. Roll ([[Intelligence]] + [[Medicine]]) with double 9s at the end of the treatment. This is the number of bashin ...959 bytes (152 words) - 09:03, 20 April 2020
- {{Cost 5m}}{{Mins|Medicine|3|Essence|2}}<br> ...er injury for up to ([[Essence]]) hours. This [[Charm]] re[[move]]s up to -3 in wound or illness penalties. This effect wears off if the patient engages ...741 bytes (119 words) - 09:03, 20 April 2020
- {{Cost 10m}}{{Mins|Medicine|5|Essence|3}}<br> {{Medicine Charms}} ...684 bytes (107 words) - 09:03, 20 April 2020
- {{Cost 10m}}{{Mins|Medicine|3|Essence|1}}<br> {{Medicine Charms}} ...764 bytes (109 words) - 09:03, 20 April 2020
- {{Cost 5m}}{{Mins|Medicine|5|Essence|2}}<br> ...3 [[Medicine]]-based gambit directed at her patient. The difficulty of the Medicine "[[attack]]" roll is equal to the temporary penalty she wishes to re[[move] ...1 KB (217 words) - 09:03, 20 April 2020
- {{Cost 7m, 1wp}}{{Mins|Medicine|5|Essence|3}}<br> {{Medicine Charms}} ...825 bytes (128 words) - 09:03, 20 April 2020
- {{Cost 2m, 1wp}}{{Mins|Medicine|3|Essence|1}}<br> {{Medicine Charms}} ...898 bytes (133 words) - 09:03, 20 April 2020
- {{Cost 10m, 1wp}}{{Mins|Medicine|5|Essence|3}}<br> ...a feat is usually impossible, but the Exalt may roll ([[Intelligence]] + [[Medicine]]) against difficulty 5 to heal such conditions. Regrowth of lost or missin ...2 KB (326 words) - 09:03, 20 April 2020
- {{Cost —}}{{Mins|Lore|5|Essence|3}}<br> ...reates a hunting lodge, her working will produce hunters. If she creates a medicine hut, her land will produce a shaman-healer, and so on. ...872 bytes (138 words) - 09:02, 20 April 2020
- {{Cost 5m, 1wp}}{{Mins|Craft|5|Essence|3}}<br> ...he needs to complete the present task, be it one of [[Craft]], [[Lore]], [[Medicine]], [[Occult]], or [[Investigation]]. The [[Essence]] of the world shapes it ...2 KB (277 words) - 08:59, 20 April 2020
- ...dots among primary [[Attributes]], 4 dots among secondary Attributes, and 3 dots among tertiary Attributes. ===Step 3: Abilities=== ...6 KB (908 words) - 11:11, 13 April 2020