Wound-Banishing Strike

From exalted3e
Jump to navigation Jump to search

Cost: 5m; Mins: Medicine 5, Essence 2
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Instant Treatment Methodology

The Solar medician may strike at a temporary wound, such as a damaged nerve, a clouded eye, or a blocked meridian in order to instantly heal it. In combat, the Solar may counter the temporary crippling effects of certain Charms and magic such as Crippling Pressure Point Strike (p. 248) through the use of a difficulty 3 Medicine-based gambit directed at her patient. The difficulty of the Medicine "attack" roll is equal to the temporary penalty she wishes to remove; extra successes on this roll add bonus dice to the Initiative roll of the gambit. In addition, any 10s on the Initiative roll grant the Solar an equal number of Initiative if the gambit succeeds. The Exalt performs this treatment instantly and may stunt to forego the use of conventional medical instruments, striking pressure points, dashing out a burn with fresh snow, throwing acupuncture needles and so on. The Lawgiver's expert touch can smooth the flow of Essence to realign chakras, push bones back into place, remove minor tears in muscle fibers and so on—so long as the crippling is temporary, the Solar can instantly heal it.