Mortal Antagonists
Brigand / Conscript / Militia
The distinctions between village militia, conscripts, and bandits are political and situational. By and large, they're ill-equipped, have little to no training, and would rather go back to their farms or shops than fight.
Essence: 1; Willpower: 3; Join Battle: 5 dice
Health Levels: -0/-1x2/-2x2/-4/Incap.
Actions: Senses: 4 dice; Stealth 5 dice; Threaten: 4 dice; Tracking: 4 dice
Appearance 1, Resolve 1, Guile 1
Combat
Attack (Self bow): 8 dice at short range (Damage 9)
Attack (Short sword): 5 dice (Damage 11, minimum 2)
Attack (Grapple): 4 dice (5 dice to control)
Combat Movement: 4 dice
Evasion 2, Parry 2
Soak/Hardness: 6/0 (Buff jacket)
Battle-Ready Troops / Medium Infantry
Footsoldiers include well-trained militia, solidly equipped peasant levies, and mercenaries. Few city-states can afford to maintain standing armies indefinitely, so common troops spend much of the year in agricultural labor, going to war only between harvests or when princes can afford wartime pay. Unpaid soldiers often turn to banditry.
Most Realm legionnaires are peasant volunteers seeking a hot meal and a roof over their heads, but caught stealing rice to feed her husband and daughter, Rain Plum chose the legions over the shaming her family would face if she went under the lash. Now she serves stolidly, waiting only for her term’s end so she can go home.
Rain Plum is a soldier, not a warrior. She obeys military discipline and fights in formation with her fang, all of them equipped with long spear, chopping sword, tower shield, reinforced buff jacket and pot helmet. Though loyal to her officers and fangmates, if faced with overwhelming odds she will surrender or flee rather than fight to the death.
Essence: 1; Willpower: 4; Join Battle: 6 dice
Health Levels: -0/-1x2/-2x2/-4/Incap.
Actions: Senses: 4 dice; Threaten: 4 dice
Appearance 2, Resolve 2, Guile 1
Combat
Attack (Chopping sword): 7 dice (Damage 12, minimum 2)
Attack (Long spear): 5 dice (Damage 14)
Attack (Shield bash): 6 dice (Damage 12)
Combat Movement: 4 dice
Evasion 2, Parry 4
Soak/Hardness: 8/0 (Reinforced buff jacket)
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