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- {{Cost 3m}}{{Mins|War|2|Essence|1}}<br> ...lies the double 9s rule to all of the Solar's order actions (p. 209). At [[War]] 5, [[Essence]] 3+, the Exalt may pay six motes, three [[Initiative]] to e ...583 bytes (94 words) - 09:10, 20 April 2020
- {{Cost 2m}}{{Mins|War|2|Essence|1}}<br> '''Prerequisite Charms:''' [[War God Descendent]] ...553 bytes (80 words) - 09:10, 20 April 2020
- {{Cost 1m}}{{Mins|War|3|Essence|2}}<br> {{War Charms}} ...556 bytes (79 words) - 09:10, 20 April 2020
- {{Cost 5m}}{{Mins|War|4|Essence|2}}<br> {{War Charms}} ...505 bytes (78 words) - 09:10, 20 April 2020
- {{Cost 4m}}{{Mins|War|4|Essence|2}}<br> {{War Charms}} ...599 bytes (83 words) - 09:10, 20 April 2020
- {{Cost 3m}}{{Mins|War|2|Essence|1}}<br> '''Prerequisite Charms:''' [[War God Descendent]] ...780 bytes (127 words) - 09:10, 20 April 2020
- {{Cost 4m, 4i, 1wp}}{{Mins|War|4|Essence|2}}<br> {{War Charms}} ...568 bytes (89 words) - 09:10, 20 April 2020
- {{Cost 1m, 1wp}}{{Mins|Melee|5|Essence|2}}<br> '''Prerequisite Charms:''' [[War Lion Stance]] ...703 bytes (110 words) - 09:04, 20 April 2020
- {{Cost 3m, 1wp}}{{Mins|War|4|Essence|2}}<br> {{War Charms}} ...607 bytes (98 words) - 09:10, 20 April 2020
- {{Cost 10m, 1wp}}{{Mins|War|4|Essence|2}}<br> ...graining her troops with perfect actions codified from a peerless mind for war. With this Charm, she can train an undisciplined unit up to Average after j ...2 KB (309 words) - 09:10, 20 April 2020
- {{Cost —}}{{Mins|Integrity|2|Essence|1}}<br> '''Prerequisite Charms:''' [[None or any 3 Bureaucracy]], [[Presence, or War Charms]] ...554 bytes (79 words) - 09:00, 20 April 2020
- {{Cost —}}{{Mins|Melee|4|Essence|2}}<br> '''Prerequisite Charms:''' [[War Lion Stance]] ...589 bytes (88 words) - 09:04, 20 April 2020
- {{Cost 3m}}{{Mins|Martial|Arts|2|Essence|1}}<br> ...from the aggression of their enemies. Fluttering Cry of [[War]]ning adds +2 Parry whenever the martial artist parries an [[attack]] directed at an ally ...840 bytes (130 words) - 09:12, 20 April 2020
- {{Cost 3m}}{{Mins|Martial|Arts|4|Essence|2}}<br> ...g Flourish ([[War]] Fan):''' Catching an enemy's weapon on the edge of her war fan, the martial artist sends it back to its master. Instead of making a co ...2 KB (278 words) - 09:12, 20 April 2020
- {{Cost —}}{{Mins|Resistance|5|Essence|2}}<br> ...ers, choosing to save it for a later crash. Once it has been used, Tiger [[War]]rior's Endurance can be reset by gaining 20+ Initiative. ...1 KB (169 words) - 09:06, 20 April 2020
- ...id choices for a familiar. Players are encouraged to conceptualize a Might 2 animal as moving at tremendous speeds, leaping through the air, and fightin ...3 KB (460 words) - 09:14, 20 April 2020
- {{Cost 6m}}{{Mins|Lore|5|Essence|2}}<br> ...advising (Solar's [[Essence]]) non-Charm bonus dice for [[Survival]] or [[War]] rolls for the rest of the scene. If she is a student of Shogunate archite ...1 KB (203 words) - 09:02, 20 April 2020
- {{Cost 4m, 1wp}}{{Mins|Integrity|4|Essence|2}}<br> ...''' [[Stubborn Boar Defense or any 4 Archery]], [[Brawl, Melee, Thrown, or War Charms]] ...1 KB (216 words) - 09:00, 20 April 2020
- [[Attack]] ([[Short sword]]): 5 dice ([[Damage]] 11, minimum 2)<br> [[Evasion]] 2, [[Parry]] 2<br> ...3 KB (360 words) - 06:31, 15 April 2020
- ...rom giving her "battle group self" enhanced abilities through the use of [[War]] Charms. Each round this Charm is active costs the Solar an addi¬tional mo ...2 KB (303 words) - 09:13, 20 April 2020