Trance of Fugue Vision

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Cost: 5m, 1wp; Mins: Performance 5, Essence 3
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Stillness-Drawing Meditation

In the throes of a harrowing performance, the Solar is wracked with the zeal-fired alleluias of a revival. The Solar may activate this Charm when she has 10+ motes committed to sustaining other scene-length Charms. While this Charm is active, every time she attempts a social influence action of any kind, she gains a mote of Essence. In addition, for every two minutes she spends in performance, she gains a mote. Finally, the Exalt gains a mote of Essence for every 10 she rolls on a Performance action against a difficulty of at least 4, to a maximum of three 10- derived motes per action.